Fire: Basically it is a powerhouse and its population is the biggest in my books.
Advantages: 2nd hardest hitting school. Gets it's AoE pretty early (lvl 22), has lots of DoT's and AoE's.
Disadvantages: 2nd last health in-game, and 2nd last accuracy(75%).
Storm: Round one+storm wizard=Instant death.
Advantages: Their attacks are SUPER strong.They get their AoE midway through the game(lvl 38 i guess)
Disadvantages: The lowest healh in-game, the lowest accuracy(70%, you can't hit what you can't see)
Ice: They are really useful when it comes to shielding and team play.Usually the last person standing in battles.
Advantages: The highest health in game. Lots of shields lots of team play. Decent accuracy (85%), Has the best shield in game: Tower shield
Disadvantages: They get their blade at level 38. . They get their AoE early(Lvl 22).
Life: Basically a healing school. nice to see once in a while
Advantages: 2nd highest health in-game. They can heal others, heal yourself. Highest accuracy in-game(90%)
Disadvantages: They get their Aoe spell when they are almost halfway through celestia.Decent health
Death: They can almost solo the full game.
Advantages: No need to worry about healing half of the damage done to enemy is swapped to health , Decent accuracy(85%). Has the best trap in game: Feint. They have tons of minions, ton=14(in my world) through one card(ANIMATE)
Disadvanteges: (none........yet)
Myth: They got lots of minions. good for 3v3 and solo-ing
Advantages: Heck a lot of minions about 7 or 8.
Disadvantages: Grumpy teacher thats about it
Balance: They are awesome in everyway.
Advantages: Reshuffles, spirit blades,elemental blades(basically lots of cards)
Disadvantages: (none....yet)
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